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1. Arbitrator for the win! - in Ships and Modules [original thread]
arbi has 1500 drone bay, so holds 6 heavies, 15 mediums or a mix. 2x medium roughly = same damage as 1 heavy (depending on type) but the mediums have more speed, better tracking & u can launch 13 mediums to the 6 heavies (up to 15 mediums with bet...
- by Possum Jenkins - at 2005.01.20 13:34:00
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2. Arbitrator for the win! - in Ships and Modules [original thread]
the only problem with heavy drones is even if i use just 1 the number of drones I can launch starts dropping which negates the Arbi's bonus (and kind of negates the heavy drones extra damage over a medium). If I can get within NOS range i'm prett...
- by Possum Jenkins - at 2005.01.20 11:49:00
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3. Arbitrator for the win! - in Ships and Modules [original thread]
Anyone use these much? Interested in pvp setups mostly but I'm open to npc also as I might try some mission running. This is my pvp setup, just put together so untested so far. 4x medium NOS 10mn AB, web, scramble 2x small rep, 2x hardner, 1x pdu...
- by Possum Jenkins - at 2005.01.20 11:03:00
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4. How to use money to make money? - in Market Discussions [original thread]
Edited by: Possum Jenkins on 19/01/2005 15:04:20 minerals are a good isk maker - pick a good spot then buy & sell at the same station. You just gotta realise you're not the only one with the idea & be prepared to get low down and dirty with t...
- by Possum Jenkins - at 2005.01.19 15:01:00
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5. GURISTAS TAGS - auction - CLOSED - in Sell Orders [original thread]
yup, dread cruisers mate, I have some I should know.
- by Possum Jenkins - at 2005.01.18 10:19:00
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6. GURISTAS TAGS - auction - CLOSED - in Sell Orders [original thread]
i hate to **** on an auction but this is crazy they drop all the time from mere cruisers. You could get these in a Kestrel ffs.
- by Possum Jenkins - at 2005.01.18 10:06:00
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7. Typhhon or Tempest? - in Ships and Modules [original thread]
yes plz share siddy, i look so fondly upon the setups you used to post requiring 100000000 PG ur so l33t.
- by Possum Jenkins - at 2005.01.17 20:11:00
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8. [CLOSED] Domination Siege Launcher - in Sell Orders [original thread]
you might want to drop the starting bid, it's basically an arbalest launcher with less capacity but 4 cpu less fitting.
- by Possum Jenkins - at 2005.01.17 14:37:00
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9. PvP TEMPEST - in Ships and Modules [original thread]
Originally by: Takaria I`ve had some success with this set up . But don`t come crying if it don`t work 4x 800 projectiles 4x siege 1x 100mn MWD (for getting close and personal) 1x heavy cap injection (800 charges) 3x cap-recharges T2 ...
- by Possum Jenkins - at 2005.01.07 08:58:00
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10. Is there anyone out there who can tank a 3BS NPC spawn? - in Ships and Modules [original thread]
3x standard npc maybe, but considering most 3x spawns are faction spawns it's more realistic to talk on those terms. I know from first hand experience they'll rip you apart with 2xL acco, 3x hardners before your cap even gets to 50%. lvl 5 in all ...
- by Possum Jenkins - at 2004.12.06 16:38:00
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11. Is there anyone out there who can tank a 3BS NPC spawn? - in Ships and Modules [original thread]
3x standard npc maybe, but considering most 3x spawns are faction spawns it's more realistic to talk on those terms. I know from first hand experience they'll rip you apart with 2xL acco, 3x hardners before your cap even gets to 50%. lvl 5 in all ...
- by Possum Jenkins - at 2004.12.06 16:38:00
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12. Tempest and Tanking ?? PvE - in Ships and Modules [original thread]
6x dual 650, coupla launchers 1x 100ab, 3x cap recharger, 1x web 2x L armour rep, 2 or 3 hardner, 1 or 2 relay. (depending on npc). web and missile/drone the frigs, ab to get in AC range & u need a good supply of ammo but will chew through BS spa...
- by Possum Jenkins - at 2004.12.06 16:14:00
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13. Tempest and Tanking ?? PvE - in Ships and Modules [original thread]
6x dual 650, coupla launchers 1x 100ab, 3x cap recharger, 1x web 2x L armour rep, 2 or 3 hardner, 1 or 2 relay. (depending on npc). web and missile/drone the frigs, ab to get in AC range & u need a good supply of ammo but will chew through BS spa...
- by Possum Jenkins - at 2004.12.06 16:14:00
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14. Best destroyer and why? - in Ships and Modules [original thread]
i like the mini one, not as much firepower as the gallente one maybe but it can fit 2x 10mn ab with a web + a full set of AC's for good firepower and 5km/s+
- by Possum Jenkins - at 2004.11.30 16:36:00
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15. Best destroyer and why? - in Ships and Modules [original thread]
i like the mini one, not as much firepower as the gallente one maybe but it can fit 2x 10mn ab with a web + a full set of AC's for good firepower and 5km/s+
- by Possum Jenkins - at 2004.11.30 16:36:00
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16. +Gankageddon Set-up? - in Ships and Modules [original thread]
Edited by: Possum Jenkins on 18/11/2004 10:26:08 another alternative is fitting an mwd. 7 megapulse mwd, sensor booster, cap recharger 7 T2 heatsink, 1x cap relay If you get a close range mega/dom/tempest/phoon mwd'ing towards you - mwd away ...
- by Possum Jenkins - at 2004.11.18 10:23:00
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17. +Gankageddon Set-up? - in Ships and Modules [original thread]
Edited by: Possum Jenkins on 18/11/2004 10:26:08 another alternative is fitting an mwd. 7 megapulse mwd, sensor booster, cap recharger 7 T2 heatsink, 1x cap relay If you get a close range mega/dom/tempest/phoon mwd'ing towards you - mwd away ...
- by Possum Jenkins - at 2004.11.18 10:23:00
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18. tempest close range setup - in Ships and Modules [original thread]
as long as you have ammo available 800/dual 650 are loads better for npc than 1400's imo. The amount of time you waste plinking away with 1400's means you make much less isk per hr. Get in there fast and close range & on to the next belt asap. A...
- by Possum Jenkins - at 2004.11.16 11:55:00
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19. tempest close range setup - in Ships and Modules [original thread]
as long as you have ammo available 800/dual 650 are loads better for npc than 1400's imo. The amount of time you waste plinking away with 1400's means you make much less isk per hr. Get in there fast and close range & on to the next belt asap. A...
- by Possum Jenkins - at 2004.11.16 11:55:00
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20. Why don't ships' engines have sound? - in Ships and Modules [original thread]
SpeedBE if you read up the story is supposed to go that the sound is artificially added by the pod you are in or something. I posted a thread in the ideas forum over a year ago requestngg different engine sounds for the race' etc. Something like ...
- by Possum Jenkins - at 2004.11.10 11:30:00
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